Whenever a prominent awards ceremony approaches, there’s always a demand for the addition of new categories to recognize overlooked contributions and delight the spirits of followers with niche passions.
A fellow writer previously argued supporting a scary games classification. That would be fantastic. The same goes for tabletop games, representing a passionate advocate's mission. However, I must insist for pushing forward because like all single-minded supporters, I possess a compelling case for why my demand remains most pressing and important of all. The demand is this: We need a classification for brain-teasing titles.
Categorizing Game Types
Classifying creative works is not a science; it’s very subjective, and inevitably start arguments and end in fuzzy definitions. There’s a reason film award organizations avoid this approach. But it is an unavoidable compromise within the realm of gaming, showing incredible range they hardly constitute one unified medium.
To recognize the complete range of interactive entertainment excellence to gain proper attention, and to ensure all game types to have a chance for representation, classification by type becomes crucial.
Current Gaming Award Categories
The major gaming awards currently feature award types recognizing Action, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these six categories effectively encompass many game types, allowing placement for most games within them.
Different situation exists for brain-teasing titles. No suitable classification appears for their placement. Think about these this year’s best games, each quite distinct: the architectural riddles in a particular game, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles of a third title. What category would fit them among existing types? Simply put, no category fits.
Acknowledgment Issues
Numerous examples exist excellent brain-teasers launched regularly that have no home at major award shows, if they accidentally match award groups including Handheld titles, Virtual reality experiences, or the intensely contested independent game categories.
- One classic puzzle game wasn’t nominated for anything that year
- A different innovative game was excluded in 2019
- Popular arranging title got ignored recently
- Just some logic titles managed to sneak into small studio or handheld classifications
Value of Brain-Teasers
These are often compact experiences, but the art behind logic titles is of massive significance. Well-known matching games stand as the most-played games globally continuing this trend for over a decade.
The legendary block-stacking game challenges well-known building titles claiming status as best-selling game of all time; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging with almost every other genre.
Recommendation and Reasoning
Logic titles wouldn't face that issue. One could readily select five nominees with fascinating, diverse, deserving games annually without trouble — actually, with challenge, because you’d have to leave many worthy titles.
And to reiterate, these are games that otherwise have no home during prominent ceremonies. Brain-teaser creators operate at the demanding boundary interactive creation, producing among the purest expressions within interactive entertainment. Comparable to film action specialists, they deserve recognition. Don't make them wait decades.